She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land but ultimately places her life – and her father’s crown – in jeopardy. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. There's enough exploration/strategy to make the game interesting and enough stuff to destroy to make it entertaining. In most instances (including the civilian) the best course of action is to blow up the offending obstacle and continue. It is also easy to lose yourself in the isometric environment or get lodged into a corner or just run into something, like a civilian, and find yourself stuck. Come on! I find it hard to believe that the elite warriors of the future can't walk and pull a trigger simultaneously. You can't run and shoot at the same time. On-screen control is a bit troublesome as well. If you had to remember all of the things, the game would suck. Up and X is jump, left and square is roll left, right and triangle is strafe right. Because the game was ported from the PC, each button does four different things depending on which way you press the D-pad. Just by wandering around and destroying everything you end up finishing the level. Each level has an objective, such as blowing up a generator or getting top secret info, but no special measures need to be taken in order to achive these goals. Just about everything in the game explodes, so the temptation is to waste time blowing things up. The gameplay is simple: explore an isometric environment while killing gaurds and collecting ammo to kill more guards. After this epiphane, you join "the resistance" in order to strike back at your former employers. In the game you control a renegade Silencer, an elite enforcer of the World Economic Consortium, who realizes that he works for a bunch of sleaze-balls.
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